﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace SpaceShooter.Components
{
    public class CubeHorizonComponent : DrawableGameComponent
    {
        private Model cube;

        public CubeHorizonComponent(Game game)
            : base(game)
        {
        }

        protected override void LoadContent()
        {
            base.LoadContent();

            this.cube = this.Game.Content.Load<Model>(@"Models\cube");
        }

        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);

            var currentScreen = ((BaseGame)this.Game).CurrentScreen;
        }
    }
}
